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Pete Ellis
Level designer at Guerrilla Cambridge
Biograph
Pete Ellis is an experienced level designer, currently working at Guerrilla Cambridge. He has experience working on first-person shooting games, having worked on ‘Killzone Mercenary’ for the Playstation Vita, ‘Killzone Shadow Fall’ for the Playstation 4 and now 'RIGS: Mechanised Combat League' for Playstation VR.
He was on a design panel at Eurogamer EGX in 2015 and has delivered talks to many universities across the UK. He has been a mentor for student game jams, judged student game development competitions and has also written articles on industry websites such as Gamasutra.
My Recommended Videos
My Recommended Resources
- Examining Game Pace: How Single-Player Levels Tick
By Mark Davies
- Rational Design: The Core of Rayman Origins
By Chris McEntee
- Four-Step Puzzle Design
By Asher Einhorn
- The Art of War: Gears of War – Knock Knock
By Zi Peters
- A Theory of Fun
By Raph Koster
- Level Up! The Guide to Great Video Game Design
By Scott Rogers
- The Visual Story: Creating the Visual Structure of Film, TV and Digital Media
By Bruce Block
- Designing Disney
By John Hench
- The Hows and Whys of Level Design
By Sjoerd “Hourences” De Jong
- How to Have Creative Ideas: 62 Exercises to Develop the Mind
By Edward De Bono
- Walt Disney Imagineering: A Behind the Dreams Look at Making More Magic Real
By The Imagineers
- Save the Cat! The Only Book on Screenwriting You'll Ever Need
By Blake Synder
- Gamasutra
www.gamasutra.com
- World of Level Design
www.worldofleveldesign.com
- Mapcore
www.mapcore.org