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Ray Almaden

Game Designer at Naughty Dog


Ray Almaden grew up playing games in Southern California. His career in game design started in 2004 and brought him to Montreal, London, Amsterdam, Seattle, and eventually back home to Southern California. He's worked on the Far Cry, Splinter Cell, Killzone, and Halo franchises. And worked for Steven Spielberg on the LMNO project. He's currently a game designer for Naughty Dog working on Uncharted 4: A Thief's End.

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